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Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; in other words, the fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position. | Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; in other words, the fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position. | ||
Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. [https://en.wikipedia.org/wiki/Zugzwang | Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. [https://en.wikipedia.org/wiki/Zugzwang source: Wikipedia] | ||
Eric has [https://twitter.com/EricRWeinstein/status/1114637960106745857|referenced this term on Twitter] in his conversations with [[Eric Lewis|ELEW]]. | Eric has [https://twitter.com/EricRWeinstein/status/1114637960106745857|referenced this term on Twitter] in his conversations with [[Eric Lewis|ELEW]]. |