Difference between revisions of "Zugzwang"

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Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; in other words, the fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position.
Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; in other words, the fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position.


Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. [https://en.wikipedia.org/wiki/Zugzwang|source: Wikipedia]
Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. [https://en.wikipedia.org/wiki/Zugzwang source: Wikipedia]


Eric has [https://twitter.com/EricRWeinstein/status/1114637960106745857|referenced this term on Twitter] in his conversations with [[ ELEW ]].
Eric has [https://twitter.com/EricRWeinstein/status/1114637960106745857 referenced this term on Twitter] in his conversations with [[Eric Lewis|ELEW]].
 
[https://www.youtube.com/watch?v=vpQTqhs9xmA Garry Kasparov on "The Portal", Ep. #013 - Avoiding Zugzwang in AI and Politics]
 
[[Category:Culture]]

Latest revision as of 19:28, 16 February 2021

Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; in other words, the fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position.

Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. source: Wikipedia

Eric has referenced this term on Twitter in his conversations with ELEW.

Garry Kasparov on "The Portal", Ep. #013 - Avoiding Zugzwang in AI and Politics